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Forums : Games : Deku Reviews Issue 6: Nightmares, The Adventures
Deku Reviews Issue 6: Nightmares, The Adventures
  by Deku
28 June 2010 @ 11:17am

Member Since:
The Dawn of Time
Posts:
54
Nightmares, the Adventures

"Nightmares, the Adventures" is a point and click adventure. This means that you will get to spend endless hours pointing and clicking randomly around the scenes until you are able to beat this game. Unfortunately, if you click too much you will lose the adventure, forcing you to restart from the beginning. So, maybe the better strategy with this game is to think a little more about the puzzles presented and less about how fast you can click and winzor. Or, you can just read through this guide/review since it contains the solution hidden deep within it.

On to the game.

Your beginning scene looks a little like this:


Here you will collect, the bone, the scythe and the newspaper. The newspaper gives us some important clues as to why the skeleton is sitting on the headstone sulking. Seeing as how the episode is named after him, I think it is ok to assume that our adventure shall entail us helping him. Now that we have collected those three items, we will move on to the next scene. Let's travel to the top right and see what awaits.

The top right scene looks like this:

  by Deku
re: Deku Reviews Issue 6: Nightmares, The Adventures
28 June 2010 @ 11:19am

Member Since:
The Dawn of Time
Posts:
54
Here we notice a key that is being blocked by an angry tree that can move its branches. That's fine, lets inspect the mausolea. We will start with the one on the right first. Inside there are three wooden coffins. Two of the coffins contain large worm-like creatures and one contains two skull maracas. The smallest coffin has the maracas we need for our adventure. On to the mausoleum on the left. Inside we see a boy whose toy bat is caught inside of a spider web. Grab the scythe and cut the bat down for him. He will give you his toy and leave. Seeing as how there is nothing left to do inside of this tomb, you will leave too.

Outside of the mausolea, you will now be able to put that bay toy to use. Grab it and drag it onto the tree that is guarding the key. The bat will become entangled in the tree's branches enabling you to grab the key. Go back to the first scene that the game started on.

Now let's take the path leading to the upper left.


First thing we see is a cute skeleton dog. Give him the bone so that he won't trouble us as we continue our adventure. Grab the garbage cans and then enter the mausoleum located on the right. In here we will grab a guitar from the wooden coffin and on the way out we will take the torch. Head into the last vault on the left. It is quite dark inside and we will need to place the torch in its holder so that we can see. You will need to place it on the left side of the door. Now, we see a boy who has been chained to the floor. Use the key we found earlier to unlock all of the padlocks binding him. He will get up, thank you and leave. Now we will return to the starting scene with the sulking skeleton.

Back at the skeleton, we meet up with the two kids we helped earlier. Hand the maracas to the boy that had the toy bat, the drums to the boy who was chained up and give Victor the guitar.



This was one of the few point and click type games that seemed mildly logical. It wasn't one of those where you had to search out the object they wanted you to click on. The objects that you could pick up in this game were mostly obvious. There is nothing I hate more than a point and click adventure that I have to mouse-scan the entire screen to see what I can interact with.

It also didn't seem like there was this hidden click code that I needed to follow in order to win. I could pick the items up that I needed and I could use them as I needed. Instead of being one of those games where you can't pick up the candlestick until you have turned left three times in the maze and spoke to the rat about the candlestick.

The newspaper was a nice touch to help you along. It felt like they really thought about the game and how it could be brought together into a cohesive, fun game. And although it was short, it was fun to play through and solve.